That whole experience makes up the first 10 minutes of Ancestors, and it is amazingly alien. Once you do, the game shifts control to an adult member of your clan – a relative of the infant ape and his long gone parent – who must then track down the hidden orphan and carry him to safety. Starting as a lone baby hominid recently orphaned by a giant eagle, you must find a place to hide in a very oppressive jungle full of predator sounds and visions. Setting aside the Crusades as a backdrop and the moral meanderings of war and humanity, Ancestors delves deep into the common trait shared by all humans – that animal-like quality that’s only a few thousand years and one genetic fork away from monkeys and apes. Now, nearly a decade that split and after an odyssey of his own, Ancestors is here – and Désilets latest game has the exact same experimental immersive philosophy of Assassin’s Creed 1. Much like Ancestors, the first Assassin’s Creed games were almost experiments of their own, designed to move boundaries and provide a unique experience while not losing track of the fun factor, and his departure from Ubisoft meant a noticeable drop in quality in Assassin’s Creed games and a completely lack of comprehension about what the series was about. The game is the brainchild of Patrice Désilets, best known as the creator of the Assassin’s Creed franchise and who was directly involved with the best entries in that series – Assassin’s Creed 1, Assassin’s Creed 2, and Assassin’s Creed: Brotherhood. On the other, it is a very opaque experiment that relies on trial and error to advance, choosing to not guide the player to foster “eureka” movements… and which sometimes, is not really that fun. On one hand, it’s a unique experience unlike any other, that forces you to rely on your innermost instincts to retrace the steps of human’s ape-like ancestors. I’m honestly torn about Ancestors: The Humankind Odyssey.
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